This month I wanted to get back onto more "hands on" stuff that was more based in the real world than the virtual one. When looking around for ideas, I found a small stash of Arduino Uno's that I got from my Creation Crate subscription a while back (by the way - I highly recommend them - the neat little projects I got each month were a lot of fun to put together - and I learn quite a lot on what the Arduino is capable of) so I wanted to find a unique project that I could make with and Arduino and whatever components I could find lurking around the workbench.Rooting around, I came across a roll of NeoPixel programable color LEDs. These are pretty neat since you can do a lot of different light effects and you could program it so that individual LED's on the strip to light up. The original reason I had that roll was for a clock project that didn't quite pan out the way I wanted it to go. I also came across a DHT11 module, which is a small temperature/humidity sensor that feeds its data through a single wire data feed. So, with those 3 items, the obvious solution is to put together a thermometer that displays the temperature and humidity in the room as a color display. Since the LED's and the sensor are digitally controlled, it really makes for a simple circuit to put together - basically I just need to plug the components directly to the Arduino's power outputs and digital inputs and some fairly straight forward Arduino code should handle the rest. The basic premise of the project is to be a smart weather display that automatically changes light patterns based on the temperature and humidity in the room. The temperature sensor continuously monitors the air conditions and then creates different colorful lighting effects on the LED strip to show what the weather felt like.Showing The Room ConditionsTo properly visualize the room conditions I really needed to come up with an appropriate color effect that reflected how it felt in the room. After some playing around with the NeoPixel, I came up with the following patterns: Cold and Damp (Under 15°C with high humidity over 40%)Effect: Cool Blue PulseThe lights glow in cool blue tones that slowly pulse brighter and dimmerRepresents the feeling of being underwater or in a cold, misty environmentCreates a calming, cool atmosphereHot and Dry (Over 25°C with humidity under 70%)Effect: Fire FlickerThe lights flicker in red, orange, and yellow colors like real flamesEach light changes randomly to create a realistic fire effectRepresents the dry heat of a desert or fireplaceComfortable Conditions (15-25°C with moderate humidity 40-70%)Effect: Calm Green BreathingSoft green lights that slowly fade in and out like gentle breathingCreates a peaceful, natural feelingIndicates ideal living conditionsHot and Humid (Over 30°C with high humidity over 70%)Effect: Storm SwirlPurple and magenta colors that swirl and move along the stripCreates a chaotic, energetic patternRepresents the unsettled feeling of hot, sticky weatherAll Other ConditionsEffect: Rainbow CycleA smooth rainbow pattern that continuously moves along the stripShows all colors in a pleasing sequenceActs as the default display when conditions don't match the other categoriesThe lighting effects are intended to be intuitive - cooler colors for cooler conditions, warmer colors for hotter conditions, and special effects for extreme or unusual combinations of temperature and humidity.Now that I have the effects that I wanted to have to represent the conditions in the room, that next step is to start putting things togetherComponentsTo start the project, I collected the following timesTemperature and Humidity Sensor (DHT11)A small electronic sensor that measures how hot or cold it is and how much moisture is in the airTakes readings every few seconds automaticallyConnected to your Arduino microcontrollerLED Strip (NeoPixels)A strip of colorful lights that can display any colorFor this project I'll use a string of 7 LED'sEach light can be controlled individuallyCan create smooth animations and effectsArduino Uno MicrocontrollerThe "brain" that reads the sensor data and controls the lightsTechnical DetailsTemperature Range: Celsius measurements are to be usedHumidity Range: Measured as relative humidity percentage (0-100%)Update Speed: The lights on the NeoPixel update every 20-80 milliseconds depending on the effectPower: The thermometer will runs on standard Arduino power (5V). In particular I plan on running the Arduino off the USB connector, which will allow me to apply future software updates. Installation: I am planning on enclosing the thermometer in some sort of case, but it will need to be able to have access to power and good air circulation for accurate readings.Wiring It UpWith the components all collected, I looked at how to connect everything up. In reality, connecting all the components together are pretty straightforward. Connections to the Arduino are:The positive connection from the LED was connected to the +5 portData line from the LED was inserted to the D6 socketGround on the LED was inserted into one of the Ground socketsPositive connection from the DHT11 was put into the Vcc socketIf you're more picture oriented, I've also included a handy schematic diagram below Writing The Code With everything all connected, the next step is to tell the Arduino to start monitoring the output of the DHT11, check the readings it got against the display rules that I defined earlier and tell the NeoPixel LEDs to display the appropriate color display. The Arduino checks the temperature and humidity continuously and updates the light display in real-time. The effects needed to be smooth and change gradually as the environmental conditions changed.To get everything to work, I put together the following program and uploaded it up to the Arduino:#include <Adafruit_NeoPixel.h>#include <DHT.h>#define DHTPIN 6#define DHTTYPE DHT11#define LED_PIN 2#define NUM_LEDS 7DHT dht(DHTPIN, DHTTYPE);Adafruit_NeoPixel strip(NUM_LEDS, LED_PIN, NEO_GRB + NEO_KHZ800);void setup() { dht.begin(); strip.begin(); strip.show();}void loop() { float temp = dht.readTemperature(); float hum = dht.readHumidity(); Serial.begin(9600); if (temp < 15 && hum > 40) { coolBluePulse(); } else if (temp > 25 && hum < 70) { fireFlicker(); } else if (temp >= 15 && temp <= 25 && hum >= 40 && hum <= 70) { calmBreathGreen(); } else if (temp > 30 && hum > 70) { stormSwirl(); } else { rainbowCycle(); }}void calmBreathGreen() { static float brightness = 0; static int fadeDirection = 1; static unsigned long lastUpdate = 0; const unsigned long interval = 100; // Slower fade timing const float step = 0.8; // Smaller step for smoothness if (millis() - lastUpdate >= interval) { lastUpdate = millis(); brightness += fadeDirection * step; // Reverse direction at full brightness and full darkness if (brightness >= 150) { brightness = 150; fadeDirection = -1; } else if (brightness <= 0) { brightness = 0; fadeDirection = 1; } // Set all LEDs to green with current brightness for (int i = 0; i < NUM_LEDS; i++) { strip.setPixelColor(i, strip.Color(0, (int)brightness, 0)); } strip.show(); }}// Effect: underwater blue pulsevoid coolBluePulse() { static uint8_t brightness = 0; static int fadeDirection = 1; for (int i = 0; i < NUM_LEDS; i++) { strip.setPixelColor(i, strip.Color(0, brightness, brightness + 40)); } strip.show(); brightness += fadeDirection * 3; if (brightness <= 10 || brightness >= 120) fadeDirection *= -1; delay(40);}// Effect: flickering firevoid fireFlicker() { for (int i = 0; i < NUM_LEDS; i++) { int r = random(180, 255); int g = random(50, 100); strip.setPixelColor(i, strip.Color(r, g, 0)); } strip.show(); delay(80);}// Effect: chaotic swirl (hot & humid)void stormSwirl() { static int pos = 0; for (int i = 0; i < NUM_LEDS; i++) { int val = (i + pos) % 256; strip.setPixelColor(i, strip.Color(val, 0, 255 - val)); } strip.show(); pos++; delay(50);}// Backup effectvoid rainbowCycle() { static uint16_t j = 0; for (int i = 0; i < NUM_LEDS; i++) { strip.setPixelColor(i, Wheel((i * 256 / NUM_LEDS + j) & 255)); } strip.show(); j++; delay(20);}uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if (WheelPos < 85) return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); if (WheelPos < 170) { WheelPos -= 85; return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); } WheelPos -= 170; return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);}Once the code was uploaded, the LED's started doing their thing. To get a sense of what the effects look like, I've attached a quick video that showed all the available light effects.At this point I had a working prototype of a color thermometer and I really like the effects that are being produced. I did have to tweak the settings a little to remove some of the gaps in the temperature and humidity rules in order to cut down the cases where it defaulted to the rainbow effect. As of now, while the lights are pretty cool, it's basically just a lump of glowing wires, so to make it really practical I need to properly house it. Next - my thermometer gets a proper home.