E-Cricket to feature 600+ licensed players as LightFury Games raises the bar for cricket gaming

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The post E-Cricket to feature 600+ licensed players as LightFury Games raises the bar for cricket gaming appeared first on SportsMint Media. LightFury Games has announced a significant milestone in the development of its upcoming cricket video game, E-Cricket. The post E-Cricket to feature 600+ licensed players as LightFury Games raises the bar for cricket gaming appeared first on SportsMint Media.

The post E-Cricket to feature 600+ licensed players as LightFury Games raises the bar for cricket gaming appeared first on SportsMint Media.

LightFury Games, India’s premier AAA gaming studio, has announced a significant milestone in the development of its upcoming cricket video game, E-Cricket, confirming that the title will feature more than 600 licensed professional cricketers from across the global game.

The agreement grants LightFury Games the rights to use official player names, likenesses, and performance attributes, substantially enhancing the authenticity and competitive positioning of E-Cricket ahead of its planned launch. The roster represents one of the largest player licensing line-ups ever assembled for a cricket video game and marks a first of this scale for an Indian gaming studio.

The licensed player pool spans a wide range of cricketing nations, including Australia, New Zealand, England, Afghanistan, Ireland, South Africa, West Indies, Zimbabwe, Namibia, Uganda, the United States, Canada, the Netherlands, Italy, and several others. Each licensed athlete will appear as a fully playable character, offering broad international representation and a level of realism rarely seen in cricket gaming.

The line-up includes several established international stars from across formats, reflecting the game’s ambition to capture the global nature of modern cricket and appeal to fans across markets.

The licensing has been secured in partnership with Winners Alliance, an athlete-focused commercial solutions company specialising in global group licensing. Winners Alliance works in collaboration with the World Cricketers’ Association to represent the collective commercial rights of international players.

Commenting on the partnership, Tim Cruickshank, VP – Commercial at Winners Alliance, said, “E-Cricket reflects exactly why Winners Alliance exists – to make large-scale, fully licensed experiences possible at a global level. Through our partnership with the World Cricketers’ Association, we represent the collective rights of international cricketers, and working with a studio like LightFury Games, whose technical ambition and respect for the sport are clear, sets a new benchmark for how those rights can be brought to life in gaming.”

Karan Shroff, CEO and Co-founder of LightFury Games, added, “What we are building with E-Cricket is bold by design. This is an ambitious effort to redefine how the world looks at games coming out of India. Our goal is to give fans and the cricket community a deeply authentic, real-world experience of the sport they love most — not just to play it, but to truly live it. The inclusion of over 600 licensed international players, alongside several iconic Indian marquee cricketers, is a defining step in that journey. It gives a way for fans to step into the shoes of their heroes and fuels our long-term vision of building and scaling a rich, immersive cricket ecosystem. As we move forward with our mission, we are committed to raising the bar for realism, depth, and technology — and ultimately delivering the best cricket video game the world has ever seen.”

E-Cricket is currently in development and is targeted for release in 2026. The title is being built on Unreal Engine 5 and designed with a mobile-first approach, aiming to deliver high-fidelity visuals, realistic physics, and gameplay that closely mirrors real-world match dynamics. Following a positive response to its technical showcase at Game Developers Conference 2025, LightFury Games plans to onboard additional licensed players in future phases, further expanding the game’s scale and global appeal.

The studio is positioning E-Cricket as a globally accessible title, targeting cricket’s rapidly growing digital audience across key markets, including India, the United Kingdom, Australia, and other major cricketing regions.

The post E-Cricket to feature 600+ licensed players as LightFury Games raises the bar for cricket gaming appeared first on SportsMint Media.


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